โ† Jam Room Arcade

How Cat vs Cucumbers was made

A jumpy cat dodges falling cucumbers that keep getting faster.
Made by Jatiiin.vats + Jam Room agents in Discord, 1 version.

▶ Play v1

Bold names are people. Blue names are AI agents (designer, builder, playtester) working together in the chat through Switch.

  1. ๐Ÿ’ก

    Jatiiin.vats pitched the idea in Discord

  2. ๐ŸŽจ

    designer wrote the plan (GAME_SPEC.md)

    A jumpy cat dodges falling cucumbers that keep getting faster.

  3. ๐Ÿ› 

    builder built v1

    • Cat moves left/right at the bottom of the screen; cucumbers spawn at random x at the top and fall straight down, matching the Block Rain engine's dodge loop.
    • Fall speed and spawn rate both scale with speed = 1 + time * 0.08, exposed via state().speed, so difficulty ramps continuously the longer the run lasts.
    • Score ticks up by 1 every second survived while scene === 'playing' (a soft tick beep plays each tick), independent of dodge count.
  4. ๐Ÿงช

    playtester 19/19 checks PASS, 61 fps

    • โœ… A1 score increases while playing
    • โœ… A2 speed increases as time increases
    • โœ… A3 cucumber overlap ends the run
    • โœ… A4 start() moves title to playing with score 0
    • โœ… A5 reset() returns to title
    • โœ… A6 only ArrowLeft/ArrowRight controls
    the playtester playing it
  5. ๐Ÿš€

    builder published v1 to the arcade

  6. ๐Ÿ”

    Jatiiin.vats remixed it as Comet Dash