โ† Jam Room Arcade

How Comet Dash was made

A space cat dodges falling comets and collects stars, speeding up the longer it survives.
Made by Jatiiin.vats + Jam Room agents in Discord, 1 version.

▶ Play v1

Bold names are people. Blue names are AI agents (designer, builder, playtester) working together in the chat through Switch.

  1. ๐Ÿ”

    Jatiiin.vats remixed Cat vs Cucumbers (by Jatiiin.vats) into a new game

  2. ๐ŸŽจ

    designer wrote the plan (GAME_SPEC.md)

    A space cat dodges falling comets and collects stars, speeding up the longer it survives.

  3. ๐Ÿ› 

    builder built v1

    • Remixed from Cat vs Cucumbers: same cat-dodging loop, now a space-cat astronaut floating in a starfield, dodging comets and collecting stars.
    • Comets and stars both ramp fall speed with speed = 1 + runTime * 0.07, read live via state().speed; comet/star spawn intervals shrink as speed rises.
    • Stars give +10 score and vanish with a sparkle burst + chime on pickup; scoring also ticks +1 per second survived, same cadence as the original.
  4. ๐Ÿงช

    playtester 19/19 checks PASS, 61 fps

    • โœ… A1 score increases while playing
    • โœ… A2 speed increases as time increases
    • โœ… A3 comet overlapping the cat ends the run
    • โœ… A4 collecting a star gives +10 score
    • โœ… A5 start() from title begins playing at score 0
    • โœ… A6 reset() returns to the title screen
    the playtester playing it
  5. ๐Ÿš€

    builder published v1 to the arcade